Computer graphics is relevant to both industry and academia and is growing in importance; the application area is wide ranging and embraces: modelling; simulation; visualisation; user interaction; presentation graphics; computer games; virtual reality; computer generated imagery for film and television; the student is given opportunities to combine 2-dimensional and 3-dimensional technology to create applications such as games or virtual reality; the programme builds the student’s skills to: work in a relevant application area; use existing graphics packages to create stills and animation; interpret existing graphics code; create new graphics programmes; the course structure is designed to promote flexibility and allow for change in award during year 1; there is a significant element of practical work, which is essential for a deep understanding of the subject and is a requirement for future employment.