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National Film and Television School, MA, Computer Games Design and Development

Core topics include game theory, game mechanics, genre studies and gameplay formulation, as well as the essentials of concept design, presentation and pitching, game pre-production and prototyping; the design strand develops topics such as interactive storytelling, scenario scripting, non-linear story generation, and game world specification; art and animation coveres all aspects of game asset development including non-linear and behavioural animation, interactive objects and entities, environment design and 3-dimensional modelling and animation; essential business know-how such as market research, the development lifecycle, testing and quality assurance, product promotion and marketing; as well as ancilliary subjects such as sound and music for games; all students take a programming and technology primer to gain a working knowledge of the technical aspects of contemporary computer games development.

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